12:28:08
Slightly shorter work this week due to family and holidays. A bunch of the untracked time this week was dedicated to playing board games and cleaning out basements.
The time that I did spend on personal projects this week was largely dedicated to doing an edition of drawings. I had built this lego plotter a few weeks ago, but never got around to writing the code to run it. This week I did, and got some neat L-System drawings out of it. It was pretty fun to not know what kind of drawing you were going to get until the pen actually dumped it out.
Speaking of which, 3 out of the 6 drawings in this edition are unspoken for. Let me know if you want one, and we can work it out.
I got one huge bug fixed on the doom editor this week. Then I lost all ability to work on it.
- doom ed 2:25:12
- Mostly Circle contract work 0:49:17
- plotter 6:09:19
- community work 3:04:20
23:58:39
Normally I leave off the “here is what I did recently post” until the end of the year. I am feeling the need to get some of that love early this year, so I am going to try doing a weekly update. Hopefully this will keep me focused and dedicated to the little projects that I am plugging on.
I am going to redact some of the details of contract and other necessary redactable work.
I have been working on this doom sector style level editor that lives inside of unity on and off for a few months now. It isn’t to the point where it is really fast or fun to use yet, but I am closing in on bugs at the very least. This week I worked on some really necessary features, including moving lines and verts around. The secondary thing that I am working on with this is a cover game for this forum thread that everyone except me has forgotten about.
- doom ed - 11:46:33
- bugs - 2:49:32
- building level - 1:53:44
- performance - 4:31:18
- moving lines - 1:20:24
- moving verts - 0:26:10
- undo 0:45:00
Mostly Circle contract work - 9:19:00
Community work - 2:41:25
Another small grid roguelike. I think this one came out slightly better than my 7drl from this year. It is my first big project that I did for pico-8, and it took about a week to finish it off.
Play it here.
I just completed my episode of Chain Jam Season 2. You can grab download links at my itch site. Follow along as the episodes are released on the Dev Log. There should be a new episode once every three days for the next month and a half!
During this jam I tried out a bunch of different processes for getting hand drawn water colors into a 3d environment. I don’t think I figured out the perfect method yet, but I tried out about 5 different techniques. One of them almost got me to give up on the whole jam, but since there were people down the chain depending on me, I powered through.
During the dev process, I made a small unity tool for creating myst style node walking. You can grab the source or the unity asset package at the github site I made for the tool.
http://www.vividtracker.com/
http://nitrotracker.tobw.net/
http://www.warmplace.ru/soft/sunvox/
http://www.warmplace.ru/soft/pixitracker/
http://www.chocopoolp.com/index.php
http://milkytracker.org/